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Want your community included? See how! Resident Evil Wiki Explore. Main content. Main navigation Franchise navigation Lore navigation Gaming navigation. Genesis Apocalypse Extinction. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Resident Evil Re:Verse. Resident Evil 3. Resident Evil 2 Resident Evil 7: Biohazard. Resident Evil: Revelations 2. Resident Evil 6. Resident Evil: Revelations. Resident Evil 5.

Resident Evil 4. Resident Evil 0. Viral outbreaks, biological weapons, and Umbrella would also be reoccurring plot elements. However, many of these projects would change form by final release. New projects started in ''99 were;.

As these projects were being planned, written, and developed, a Nintendo 64 port of Resident Evil 2 was released with the addition of the " EX Files " which helped tie-in and foreshadow the plots of the yet-released projects.

A remake of the original game also titled Resident Evil would be released exclusively for Nintendo GameCube in and Resident Evil Outbreak was developed for the PlayStation 2 which its primary innovation was incorporating of online multiplayer released in In , Capcom made an exclusivity deal with Nintendo which included releasing their new Resident Evil 4 project only on Gamecube.

Due to declining sales from nearly every title since Resident Evil 2 , Mikami made the decision to take Resident Evil 4 in a more modern and action-oriented direction in efforts to achieve more appeal and notoriety. Umbrella, their viruses, and zombies were not a present part of the plot and instead a bioterrorist group and their parasite-based weapons served as the antagonists.

The project now used a new refined over-the-shoulder camera system and allowed for precise aiming which was now essential for combat. Resident Evil 4 released in January to incredibly positive reception and strong sales, going on to win multiple game of the year of awards and be cited as an influential turning point in the gaming industry.

Concurrently with Resident Evil 2' s production, Capcom began a merchandising partnership with Tokyo Marui to produce the a replica of the Desert Eagle from the game and would continuing working with them to produce tie-in products for the rest of the franchise history. Also as part of expanding the universe's lore, the first in-universe documentary called Wesker's Report was released bundled with the updated version of Resident Evil CODE:Veronica.

Capcom heavily expanded on licensing the brand to other companies in this time-span. Soon after Resident Evil 2 the publications of S. Anderson 's film series. In , Capcom launched the first anniversary campaign to celebrate Resident Evil's 5th anniversary which involved releasing specially marked merchandise and a website to advertise such. Capcom would continued to do anniversary campaigns every five years.

After Resident Evil 4's release, Capcom heavily dialed back licensing out the brand and kept most project in-house along with reducing the number of game projects being produced. As a new area of expansion, they began producing their own sometimes canon spin-off media that tied into specific major game releases and started incorporating social media and viral marketing to advertise their games.

Future CGI films would also act as bridges between major titles. To promote Resident Evil 5 , Capcom implemented various viral campaigns. They launched the Resident Evil widget which would periodically update with new screen shots, ran the blogspot. Resident Evil 5 launched in and was notable for being the first major released on the 7th generation of home consoles and included co-op supported with online connectivity.

Since release the has remained Capcom's number 1 best selling title. After the game's launch, rather than re-releasing a completely new version with new content, Capcom adapted the relatively new industry practice of post-launch Downloadable content to augment the base game. The DLC consisted of player-vs-player multiplayer modes, short story-based campaigns, and extra costumes.

In Resident Evil 5 Gold Edition was released as a package deal containing all of the game add-ons. Releasing "Complete" version would also become a standard practice of the gaming industry and Capcom. The title was also supported with various console themes , avatars, and the Resident Evil 5 Studio Lot which was a special PlayStation Home hub.

All of them had similar marketing campaigns as Resident Evil 5 which further experimented with viral marketing. All of which were used to reveal Resident Evil 6 the following year. NET was announced which would offer stat tracking and online competitions. While promoting the game, the series was one of the most engaged with IPs on social media.

Resident Evil 6 released to more mixed reception than the previous two major titles but still had strong sales also becoming one of Capcom's best selling products. Following its release, Capcom began an internal company restructuring with the goal of making digital distribution more efficient. These investments allowed the releasing of Resident Evil: Revelations 2 episodically and remasters of more games via digital download as viable products.

The over the next five years, remasters produced included Resident Evil Revelations known as biohazard Revelations: Unveiled Edition in Japan now on home console with RE. In , Resident Evil: Revelations 2 was released in four different episodic installments. Episodic gaming at the time was still being experimented with, and Capcom's addition was to announce the entire release schedule ahead of time and contain it within a month's time as opposed to a year.

The following year in , partially tied to Capcom's initial attempts to expand further into eSports, Resident Evil: Umbrella Corps was released which was primarily an online player-vs-player multiplayer experience. NET was utilized to promote the aforementioned new home console titles and some of the remasters.

Resident Evil 6 had online-only unlockable content such as additional text to the unlockable files, concept art via " The Art Director's Notebook " section, bonus costume vouchers to be used in-game, and various challenges in the form of Online Events. The two "Revelations" titles were supported with " Present Codes " which were special codes given out across Capcom's social media used to unlock additional loot in-game.

For the most part, none of following released featured as much content, and instead focused on promotional events and stuck to player stat-tracking. Resident Evil: Revelations. Resident Evil 6. Resident Evil: Revelations 2. Resident Evil 7: Biohazard. Resident Evil 3 Resident Evil Village. Resident Evil 2 Game. Resident Evil 2 Tiger 99x. Resident Evil Survivor. Resident Evil Gaiden. Resident Evil: Dead Aim. Resident Evil Outbreak. Resident Evil Outbreak File 2.

Resident Evil: The Umbrella Chronicles. Resident Evil: The Darkside Chronicles. Resident Evil: The Mercenaries 3D. Resident Evil: Operation Raccoon City. Resident Evil: Umbrella Corps. Resident Evil: Resistance. Resident Evil Re:Verse. Resident Evil Confidential Report.

Resident Evil: The Missions. Resident Evil 4: Mobile Edition. Resident Evil: Genesis. Resident Evil: Degeneration.



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