Death to all humans game




















Korda ] What the world needs now is suicide, abortion, cannibalism, and sodomy. That, at least, is the Church of Euthanasia's modest proposal. A tax-exempt "educational foundation" dedicated to the proposition that all men and women are created superfluous, the Church has staked its claim on the far fringes of the negative population growth movement.

According to a Church spokesperson, "The Church is devoted to restoring balance between humans and the remaining species, through voluntary population reduction.

It was there, on a hot summer night in , that she though male, Korda prefers the female pronoun had the fateful dream that set her on a mission from God -- or, more precisely, from the alien entity she calls the Being, a cheery mix of Klaatu and Kevorkian -- who noted the dire state of the global ecosystem and advised, "Save the planet: Kill yourself! Thus was born the Church of Euthanasia, whose theological cornerstone is the single commandment "Thou shalt not procreate" and whose four pillars of wisdom are its radical solutions to the population explosion: suicide, abortion, cannibalism, and sodomy.

This doesn't mean, by the way, that pederasty is a "Euthanist" sacrament; the Church uses the term in the biblical sense, meaning any sex act not intended for procreation, such as anal or oral sex. Nor does the zealously vegetarian Church condone Hannibal Lecter's idea of frugal gourmet; its endorsement of cannibalism is merely a special dispensation for those "godless flesh-eaters" who can't kick the habit.

As the credo on the Church's Web site states, anthropophagy, Euthanist-style, is "strictly limited to consumption of the already dead. It should go straight to McDonald's, where the food is already so processed I don't think anybody would notice the difference. Break open every crate that has a UFO marking on the side to find more ammo for your weapons.

When you've scanned all the workers around the docks, you'll learn that there's a barge that goes back and forth to an abandoned fort, which is apparently where the Army's holding your saucer. Unfortunately the barge doesn't seem to be a workable form of transportation, so you'll have to retrieve your jetpack from another hangar nearby, then jump from buoy to buoy across the water until you reach the island fort.

When you do make landfall, you'll have to mask yourself, avoid the Majestic agents, and reach your ship. You'll need to hypnotize a worker to free it from the clamp it's attached to, but you won't be able to take off just yet; no, you'll have to find some power cells first. There are two near the ship; the rest are off on a boat to which you'll have to jump.

When you've retrieve all six of the cells, head back to the saucer site and take off. You'll need to destroy the island after you do so, so you may want to run around and blow up the anti-air assets with your Ion Detonator before heading up.

Another upgrade will be available to you. Armquist Vs. The Furons! It's time to finish this. After receiving his orders from Silhouette, Armquist heads off to meet with the Joint Chiefs and inform them of the new hierarchy in town. As soon as the mission begins, you'll need to start following Armquist to his meeting. He'll drive through the town, stopping at stoplights and the like.

It's probably a bit easier just to jetpack up to a rooftop and follow him by jumping from roof to roof; if you run around on the ground you'll constantly have to deal with Majestic agents dropping your disguise. Either way is perfectly workable, although you will have to deal with flak fire if you jet around on the rooftops. When you reach the meeting spot, your objective will shift; you'll have to head around to the side of the building and hypnotize the chief of the Navy into falling asleep.

He'll be fairly secluded, although there is a robot and a Majestic agent in the area; if you fling them into the ocean you should be able to hypnotize the admiral, then holobob yourself as him to sneak into the meeting.

Another little choose-your-response game takes place here. In order to win, you apparently only need to get two right answers, so go ahead and choose:. After those two answers, Armquist will attack! He wields a mighty mech suit for himself, not unlike the robot troopers that he's been throwing at you for a while now, but isn't terrifically difficult to bring down, especially if you use a few Ion Detonators on him. He has two main attacks, hand cannons and back-launching missiles, neither of which are too difficult to avoid.

If you take a bunch of shield damage, try hiding behind the model ship outside the hangar to avoid the missiles until it recharges. See our video for more information on how to take him down.

After Crypto's little speech to the general, which seems to echo Jack Nicholson's little speech before his death in Mars Attacks, you'll complete the mission. Pox will have another upgrade for you, which will double the amount of concentration you can hold onto at a single time. Goal: Find the checkpoints Pox calls out to you and return within the time limit of Now that you're in the big city, it's time to find out why Armquist is meeting with the president.

You'll have to make it to the White House without getting up to an Army alert level; the easiest way to do this is to just holobob yourself and try to avoid any Majestic foes you see. You'll probably first come to the White House on its rear side, so walk around the fence until you spot the three scientists coming out.

After mindscanning them, one of them will start running, so follow him. If you keep mindscanning him, you'll eventually learn his password, "Blue Rider. At this point, head for the military installation that Pox orients you toward. You may need to be disguised as a scientist in order to get in, but in any case, walk up to the soldier near the main gates and use the Blue Rider password in conversation to open them up. When inside, walk towards the helicopter to trigger a cutscene between Armquist and Silhouette; after it ends, you'll have three minutes to get back to your shuttle before it's stolen!

You won't have to remain in disguise anymore, though, so get back across the bridge leading towards the White House and follow the path back to your saucer! When you reach it, you'll need to clear out the Majestic agents surrounding it before you can lift off and complete the mission. Pox will have an Ion Detonator upgrade for you. Destroying all of the soldiers here will let you move on to the President. Your goal here is apparently to kill the President, although at first you'll just have to follow his car around town.

Doing so is probably easier if you holobob yourself, although there are Majestic agents scattered around the parade route, so you'll need to steer well clear of them or PK them into the water.

Eventually, though, the motorcade will roll up to an army truck, and it'll all be revealed as an ambush set especially for you. You'll need to kill off all of the Majestic agents and soldiers that are marked out for you.

Robot enemies are going to show up shortly after the ambush begins, however, and will make it difficult for you to survive amidst all the chaos, so you may want to hide inside the nearby Lincoln Memorialesque building and use it as cover against the various troops outside, at least until your shields recharge.

When everyone's dead, you'll have a minute and thirty seconds to get back to the real press conference and kill off the President. He's entrenched in front of the White House, surrounded by tanks and robots, making it difficult to reach him. Keep in mind that he only takes a couple shots to kill, so don't feel pressured to rush in when you still have 45 seconds left; you can hide out and get rid of the tanks and robots the quickest way is to just PK them and push them quickly away; you don't have to worry about collateral damage, after all before tracking the President down and offing him.

It's still going to be tough to get out of the area, as numerous foes are going to start popping up when the Pres goes down, so you may want to try hopping on top of the White House if possible to avoid their fire. Regardless, your objective now is to return to your ship before the meatbags destroy it.

You have a good amount of time to reach the ship, but there will be tanks on the streets between you and it, so you'd be well advised to try and stay off them and behind buildings as often as possible.

When you do finally get back to the ship, though, it's a simple matter of killing off a few bad guys before you can hop back into the saucer and take off to complete the mission.

Your reward? An unlocked upgrade to your Zap-O-Matic. This one's fairly easy, and pretty short to boot. Your goal here is to patrol the two entrances to the Capitol building near where you land and prevent the Senators from entering to vote on the presidential successor.

It's up to you to stop them. The two entrances to the building are fairly close together, and luckily, Senators won't try to use them simultaneously, so you can stay at the first entrance until you're told to move down to the other one, then defend there until you're told to return to the first.

There are a lot of senators, and they'll be accompanied by Majestic agents and soldiers, but the senators themselves are fairly weak, capable of being taken down by a second or so of Zap-o-Matic fire. The senators will die quickly under the withering rays of your Disintegrator Ray.

Your Disintegrator Ray may be the best weapon for this mission, though, as it'll work more quickly on the enemy soldiers while still killing the Senators easily.

There's plenty of ammo for them in the UFO boxes on either side of the entrances. The senators appear as blue dots on your radar, so be sure to take them down before they enter the building. When you've destroyed all but the judicial branch of the government, return to the ship to receive another Disintegrator Ray upgrade.

If you look closely enough at the civilians, you may find Bizarro Superman wandering around the capital. This is another fairly easy run-around-and-destroy-stuff mission. In it, you'll be responsible for taking down a number of Tesla coils that have been scattered around town. These can be destroyed in a couple of different ways; some will have scientists nearby manning control panels.

If they have red circles over their heads, you can hypnotize them and force them to overload the coils; be sure to destroy the panels themselves afterwards for more Ion Detonator ammo. Otherwise, you'll just have to use your Disintegrator and your Ion Detonators on the coils themselves to blow them away. Be sure to holobob yourself as you travel from coil to coil, both to keep the alert level down and to avoid fire from the many soldiers in your path.

After you destroy all of the coils, return to the ship for the last two upgrades: an Ion Detonator upgrade and one for your Quantum Deconstructor. These will take almost 5, DNA to purchase together, so you may want to just head to Rockwell and start abusing the cow mission there to gain large amounts of DNA.

Attack of the 50 Foot President! Goals Destroy the President! Destroy Silhouette! Well, it's the last mission in the game, and, well, it's not terrifically difficult.

You can die here, but only if you're somewhat uncareful or slow on the trigger. As soon as you reach the White House, Silhouette will appear, with a giant robotic Roboprez in tow. This metallic monstrosity is out for blood, and you won't be able to take it on on foot; you'll need to hop back in your ship and start wailing on it with Sonic Booms and Quantum Deconstructors.

It can take a lot of damage, so this isn't going to be a quick fight, and you'll have to deal with the numerous anti-aircraft vehicles on the ground while fighting it. Luckily, there isn't a timer involved here, and you should be able to hold up to eight rounds for your Quantum Deconstructor, so feel free to just run away from the Roboprez and start to take down the many AA vehicles scattered around the city.

The Roboprez will move around after you damage him, so you'll have to deal with the missile launchers and Tesla coils eventually; you might as well get it over with at the beginning of the fight, so long as you can stay out of the Roboprez's range. While flying about, be sure to destroy as many buildings as you can to unlock powerups, and try to keep your health up as high as possible at all times. When you're ready to deal with Roboprez, flip over to the Deconstructor and start circling around him.

His most fearsome attack is the launch of a pair of heat-seeking missiles, but if you just strafe around him these shouldn't be able to connect; otherwise, the usual ducking and weaving that you issue forth with for the AA missiles should be able to keep them from impacting your craft.

The tricky thing here is that most of your weapons won't do any damage to Roboprez unless they're direct hits, meaning your aiming reticule has to be right on top of him before you should fire off your weapons. The Deconstructor seems to do the most damage to him, but even with it you'll need to fire off well more than eight to finish him off. Luckily, he won't move around all that much except when you damage him, allowing you to run off and heal up or get more ammo before returning to his location and trying to hit him more.

Every so often the Roboprez will, as mentioned, run off to another area of the map after being damaged. This doesn't mean that he'll have any new attacks or anything; it'll just put him in an area where there's likely to be more anti-aircraft devices. If you can aim your weapons at his chest, then you shouldn't have too much of a problem finishing him off in a few minutes.

After killing Roboprez, it'll be time to land your ship and go mano-a-mano with Silhouette herself. Well, it's not really mano-a-mano, because she's really a woman, and because she has a bunch of Majestic agents to help her out.

Still, she's not horrifically difficult to beat if you use your Disintegrator Ray and Ion Detonators on her over and over again. Although her health drains fairly quickly, she'll often use a kind of impenetrable shield that will protect her from damage for a few seconds and restore her health.

Although you can't break her out of this shield, you don't really have to; after she uses it four or five times, she'll run out of energy and will be vulnerable to your fire.

When that happens, just pelt her with shots until she keels over. When she's shielded, take the opportunity to blast through the rest of the enemies in the area and use your PK powers to repel the robots, and you should do fine.

Every once in a while, you'll find yourself in need of DNA, either to unlock a new mission or to purchase an upgrade for your weapons or ship. There are a few ways to obtain DNA, of which we've listed the most easy here. There are numerous alien probes scattered around each area, with some areas having as few as 24 and others having up to Although some of these are rather deviously placed, many of them are fairly easy to find as you run through the areas while performing missions.

Each probe you find will be worth 75 DNA, which can add up quickly. One of the simplest early-game methods of obtaining DNA is to head to Turnipseed Farms and find the cornfield with the numerous farmers in it, behind the silo and the lake. If you run around here and use your Anal Probe to destroy the farmers, they'll net you 25 DNA apiece, and will quickly respawn, allowing you to run circuits around the field without having to wait for them to reappear.

You can make around DNA every minute you do this, which should be enough to satiate yourself for most of the game. Although the hardest version of the mission, which requires you to kill 20 cows in 30 seconds, will be difficult to pull off before you have at least a dual-beam Disintegrator Ray, once you do find yourself capable of pulling it off, you can earn a thousand DNA every couple of minutes.

Got a news tip or want to contact us directly? Email news gamespot. Side Missions Turnipseed Terror Found: In one of the farm fields near where you first begin the game. Reward: DNA Armageddon! Found: In the field near the initial saucer landing point. Goals Find a Human to Abduct Destroy The Fair Your goal here is to infiltrate the nearby fair, find a particularly dumb human, and bring them back to your saucer for probing. Mission: Citizen Crypto Goals Avoid Police Detection Impersonate the Mayor and Assuage the Citizens Note that you must avoid detection by the police in this mission; if your awareness meter goes up two ranks, then you'll probably have to start over.

Side Missions Armaggedon! Found: Near the City Hall in the more populated part of town. Rockwell Race Found: Off the road that runs perpendicular to the bridge, on the town side. Goal: Reach every checkpoint Pox calls out within two minutes.

Reward: DNA Santa Modesta Mission: Alien Pool Party Goals Find the Mayor Destroy the Pool Party Your goal in Santa Modesta is to find the mayor; your mission will fail if anyone sees your true identity, though, so you'll have to holobob yourself as soon as possible and continually mindscan to recharge your concentration. Mission: This Island Suburbia Goals Investigate Human Scientists Retrieve Majestic Agent for Probing Your initial goal here is to run around and brainscan four scientists near the diners in the area around your saucer.

This is where things get kind of tough… This guy probably won't make it all the way to the saucer, so be prepared to pick him up and drag him there. Mission: South By Southwest Goals Escalate the War with Majestic by Destroying As Much As Possible There's not much to say about this mission - you're going to be given a new weapon the Ion Detonator and a new saucer weapon the Sonic Boom , and let loose on Santa Modesta, given orders to just kill anything and everything that gets in your way.

When you've gone up into your saucer and destroyed the remaining buildings, the mission ends. Mission: Suburb of the Damned Goals Defend the Transmission Towers In Suburb of the Damned, you're going to be tasked with defending a pair of television towers through which Bert Whithers is delivering his speech. Goal: Reach every checkpoint Pox calls out within three minutes. Goal: Destroy 12 female humans in Goals Recover Furon Technology Rescue Crypto Well, it appears that Crypto 's ship went down in the desert around Area 42, and it's up to you to track him down.

Goal: Reach every checkpoint Pox calls out within four minutes. In order to win, you apparently only need to get two right answers, so go ahead and choose: Blame Rowdy Kids Did You Catch the Assassin? Goal: Collect 15 brain stems in Union Town Tour Found: In the industrial section of town. This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content.

Developed by Black Forest Games. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Sign In. Home Discussions Workshop Market Broadcasts.

Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Destroy All Humans! Black Forest Games , Pandemic Studios. THQ Nordic. The cult-classic returns! Terrorize the people of 's Earth in the role of the evil alien Crypto Harvest their DNA and bring down the US government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities.

Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Download Demo.



0コメント

  • 1000 / 1000